Next Project

Since Drunkman is finished, I’d been doing some more Tentacles writing. This was going okay, but then I got distracted by owning a VR headset and downloading Unity3d (a game-writing engine) and now I’ve found myself building a VR game Continue reading

Poliigon

Oh, Andrew Price’s new materials library looks very interesting: poliigon.com Seventeen dollars a month is cheaper than the kind of money I was expecting him to ask. Especially if that’s Australian dollars. Looking forward to starting my free trial on Continue reading

Quicktalk 1.1

I’ve updated my Quicktalk Plugin for Blender so that it’s able to work with characters exported from Makehuman exported via Thomas Makehuman’s MXH2. Here’s a quick tutorial on how to use it that way. Remember you’ll need these things: Blender Continue reading