Roomscale

starship screenshot 1

My VR starship game/story prototype is now running at room-scale on the Vive as well as on GearVR. That took all of about twenty minutes to get running from the GearVR version. Unity is awesome. Positional head-tracking (as well as Continue reading

Next Project

Since Drunkman is finished, I’d been doing some more Tentacles writing. This was going okay, but then I got distracted by owning a VR headset and downloading Unity3d (a game-writing engine) and now I’ve found myself building a VR game Continue reading