Here’s the 360-3D version of my latest Devlog, hosted over at Veer.tv. Interesting trying to do a side-by-side comparison of the V0.1 and V0.25 renderings of “Forgettery” in 360-3D. On a flat-screen you do a side-by-side just by adding frames Continue reading
With the release of “Forgettery” comes a new #devlog. Hopefully you’ve watched my version 0.1 mini-episode, “Forgettery”, and found it entertaining. It was fun to make. Version 0.1 took longer than expected. It’s been five months since version 0.0, I Continue reading
The Version 0.1 mini-episode of “The Starship Schrödinger’s Destiny”, entitled “Forgettery” is ready. It’s a five-minute story starring Anna Lock as Anxi Sun and Michael Langan as Simon Samson as they struggle with forces beyond comprehension. Well, beyond their comprehension Continue reading
Rendering Virtual-Reality Scenes In Blender. So I was bought a ‘google cardboard’ style Virtual-Reality type phone-case thing thing at Xmas (Though the particular one from my wish-list wass made of plastic, not cardboard))* You just push your phone into the Continue reading
#devlog of third session trying to animate a whip properly. Pro tip: Don’t arm your characters with whips. They’re a proper pain.
Here’s the weekend’s worth of work on the Corbyn Sings Morrissey video condensed down into 25 minutes of mostly time-lapse plus a bit of blathering in between.
Animation devlog: Polishing last time’s stuff & building the train set.
Boning the Cambird. I start by building a deformation armature throughout the bird’s body. Three bones in each toe, two in each leg, three including the head for a backbone, another for it’s stomach , beak. Many for the tail Continue reading
Our new hero needs a companion, and it takes the form of a bird. Here’s how I built that. Starting with a reference photo pulled almost at random from the network, I shapoed the bird’s body to roughly match. Though Continue reading
In my final session building Frankie I aim to do a quick test animation, to iron out as many bugs as possible. She’ll never be ‘finished’ and no doubt always require tweeks, but it’s good to get as many of Continue reading