Drunkman DevLog – 12 – Choo Choo

Animation devlog: Polishing last time’s stuff & building the train set.
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Animation devlog: Polishing last time’s stuff & building the train set.
Animation Development Log: animating the end parts of the first scene till it’s first-pass complete. Fair amount of moving the timing of the lines and even the order of them while building this scene. When you’ve basically just got two Continue reading
Animation Timelapse Devlog – Fix problems in the last session’s animation, then do the next scene in which Drunkman gets served. Also fix issues with the hair, but mostly just the pose-to-pose animation of the characters during the next few Continue reading
Timelapse Animation Devlog: Animating the characters in Drunkman’s first scene. Set up the initial shot, then pose-to-pose animation for them drinking and moving as they talk. No lip-sync yet, will do that last in the hope I can find a Continue reading
Animation Devlog #8 – Finishing off and preparing the first scene for animation. Start by fixing a few bugs noticed in last sessions test-render. Next, feminize my generic character and then build a team of generic-characters to populate the bar Continue reading
Animation Devlog – Designing the set for scene one: A bar. Basic flat walls, basic table and chairs, basic row of spirits bottles and beer-pumps. Quickly modify the Generic Character to make the Barman and finally animate a quick flythrough Continue reading
Devlog Timelapse of building Drunkman’s sidekick character “Shandy”. His super-hero costume is barely more than a pair of tight trousers and a teeshirt with his logo on it. That being a stylized “S” for shandy, that’s also a Yin/Yang to Continue reading
Devlog: In session five on the Drunkman cartoon, I start with editing his texture to include his eye-mask which I’d forgotten previously. Then I move onto re-creating all the facial-animation shapes which were broken by previous skeleton-transforms. Finally, I build Continue reading
Timelapse video of my latest day’s work on Drunkman. Making a fanfare for the titles. The microphone’s stream failed half way through for some reason, but my tools for doing this Watch Me Work stuff are improving each time I Continue reading
Live-streaming my animation work in about an hour, using Blender to make the lead character himself. I’ll be starting about noon. Inspired by the seeming success of Twitch TV, the rise of people live-streaming their programming work and the book Continue reading