My VR starship game/story prototype is now running at room-scale on the Vive as well as on GearVR. That took all of about twenty minutes to get running from the GearVR version. Unity is awesome. Positional head-tracking (as well as Continue reading
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Short #devlog today: Retry on the whip physics & motion. Also putting the audio into the timeline ready for the next scene.
Devlog: It’s time to model the bad-guy, and his whip. I try using the hair-physics system to build a whip, quickly give up on that and move onto using the cloth-simulator. Which does a much better job. Then I rethink Continue reading
Drunkman Animation Devlog – Building a cubical farm and populating it with generic workers. Fairly short session win which I build an office filled with worker-cubicles and build a few extra generic characters, then link all of the existing and Continue reading
Animation Devlog: Drunkman and Shandy on the Bus. First build the bus, then put the characters in it, then animate ’em a bit. Much time spent waiting for physics to calculate and doing so wrongly a fair amount.
Timelapse animation devlog – The Commissioner Scene I arrange the spoken lines into the timeline, set up the first scene then animate Drunk Man and Shandy kicking in the door and having their conversation with the Commissioner.
Animation devlog: Building the commissioner and his office. Fix up problems from the last session, then move onto building the Commissioner’s office (internal and external), very simply, quickly, with minimum effort.
Animation devlog: Polishing last time’s stuff & building the train set.
Animation Development Log: animating the end parts of the first scene till it’s first-pass complete. Fair amount of moving the timing of the lines and even the order of them while building this scene. When you’ve basically just got two Continue reading
Animation Timelapse Devlog – Fix problems in the last session’s animation, then do the next scene in which Drunkman gets served. Also fix issues with the hair, but mostly just the pose-to-pose animation of the characters during the next few Continue reading