The starship has been rebuilt, the final two members of the crew have been updated and improved. There may still be some polishing, but drastic change very unlikely now. This is what the ship and crew are going to look Continue reading
The Starship "Schroedinger's Destiny" is an interactive Virtual Reality story set mostly aboard a flying saucer. It's very very very early in development. Like, less than 10% done.
The latest Vive work-in-progress demo can be downloaded here, and was last updated around Valentine's Day 2017 with a test scene on the nature of love called "Heart Shaped Moon". There's a video of that below.
The GearVR version is available through construct VR now.
I'd happily make a Rift or Daydream version if someone gave me the hardware to test it on, but I'm all out of money for that sort of thing for some time to come. Possibly that Vive/OpenVR version will work on Rift anyway? I honestly have no idea.
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Anyone got any feedback, suggestions, improvements or jokes I can add to this five minute sci-fi skit? https://tentacles.org.uk/script/forgettery.html
Progress report, devlog video and new test-scene from my work-in-progress Interactive Virtual Reality Story: The Starship Schrodinger’s Destiny. They each have an attention-focus object and several animations are combined to move the spine head and eyes of the actor to Continue reading
In my new test scene, Simon and Coral find a heart shaped moon and talk about the quantum nature of love. A work-in-progress test scene from the virtual reality story I’m currently writing set mostly aboard a flying saucer. The Continue reading
Happy Xmas All! I’ve been building a flying saucer in Virtual Reality and crewing it with some still so-far very unsophisticated AI characters with the intent to use it as a stage to tell some virtual reality interactive stories about Continue reading
Working hard to get an Xmas demo scene up of the work done so far on the Starship project. The sharship, and all the crew, now have names. The flying saucer herself is called the “Schroidinger’s Destiny” (maybe, probalby, early Continue reading
My VR starship game/story prototype is now running at room-scale on the Vive as well as on GearVR. That took all of about twenty minutes to get running from the GearVR version. Unity is awesome. Positional head-tracking (as well as Continue reading
Since Drunkman is finished, I’d been doing some more Tentacles writing. This was going okay, but then I got distracted by owning a VR headset and downloading Unity3d (a game-writing engine) and now I’ve found myself building a VR game Continue reading