Happy Xmas All! I’ve been building a flying saucer in Virtual Reality and crewing it with some still so-far very unsophisticated AI characters with the intent to use it as a stage to tell some virtual reality interactive stories about Continue reading
The Starship "Schroedinger's Destiny" is an interactive Virtual Reality story set mostly aboard a flying saucer. It's very very very early in development. Like, less than 10% done.
The latest Vive work-in-progress demo can be downloaded here, and was last updated around Xmas 2016 with holiday greetings from the crew and a few intro videos from me.
The GearVR version is available in the Sideload Store now.
I'd happily make a Rift or Daydream version if someone gave me the hardware to test it on, but I'm all out of money for that sort of thing for some time to come. Possibly that Vive/OpenVR version will work on Rift anyway? I honestly have no idea.
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Working hard to get an Xmas demo scene up of the work done so far on the Starship project. The sharship, and all the crew, now have names. The flying saucer herself is called the “Schroidinger’s Destiny” (maybe, probalby, early Continue reading
My VR starship game/story prototype is now running at room-scale on the Vive as well as on GearVR. That took all of about twenty minutes to get running from the GearVR version. Unity is awesome. Positional head-tracking (as well as Continue reading
Since Drunkman is finished, I’d been doing some more Tentacles writing. This was going okay, but then I got distracted by owning a VR headset and downloading Unity3d (a game-writing engine) and now I’ve found myself building a VR game Continue reading