Among the improvements I’m planning as I do another iteration of “Fix what sucks the most”, I’m going to reorganize the rebuild the animation rigs on the characters, which will destroy much of the animation data I’m using so far.
So here’s a clip from the world in which the crew find out their timeline is ending, and then a side-by-side of improvements between V0.1 and the current version, which is cutting-room-floor not-good-enough being-deleted-now stuff of course.
The plan is to do a 360-3D cut of this vlog/test-render, but I’m not really sure what a side-by-side cut of a 360 experience would be like.
Not one in each eye, that’s for sure. Find out in a few hours/days, depending.